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	<title>CGNZ - New Zealand's Digital Art Community</title>
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		<title>Jason &amp; the Argonauts, &#8211; A Cinematic Reinvention</title>
		<link>http://www.cgnz.co.nz/challenges/jason-and-the-argonauts/</link>
		<comments>http://www.cgnz.co.nz/challenges/jason-and-the-argonauts/#comments</comments>
		<pubDate>Wed, 19 May 2010 21:18:47 +0000</pubDate>
		<dc:creator>CGNZ</dc:creator>
				<category><![CDATA[Challenges]]></category>
		<category><![CDATA[CGNZ]]></category>
		<category><![CDATA[Competitions]]></category>

		<guid isPermaLink="false">http://www.cgnz.co.nz/?p=248</guid>
		<description><![CDATA[We are pleased to announce the first CGNZ design challenge in conjunction with the Concept Design Workshop with some great prizes to be won.]]></description>
			<content:encoded><![CDATA[<p><span style="color: #000000;"><span class="post_intro">We are pleased to announce the first CGNZ design challenge in conjunction with the <a title="Concept Design Workshop" href="http://www.conceptdesignworkshop.co.nz">Concept Design Workshop</a> with some great prizes to be won.</span><br />
<span class="post_intro">Run by senior concept designers from  Weta Workshop, the intense 2-day workshop gives students an introduction to the fundamental conceptual and technical skills employed in concept design.</span></span></p>
<p>Your challenge for this competition is to design a Character for a cinematic re-invention of Jason and the Argonauts. You have a choice from <strong>ONE</strong> of the following 3 characters &#8211; <em>Prince Jason</em>, <em>Hercules</em> or <em>Talos</em>. You will be judged on how well you answer the brief and communicate your design.</p>
<hr />
<h3><strong>Design Brief</strong></h3>
<p>As concept designers your brief is to create a single piece of character design based upon ONE of the following characters: Prince Jason, Hercules or Talos.<br />
These character design piece would be used as part of a pitch package to generate interest in an exciting cinematic reinvention of Jason and the Argonauts. Your reinvention does not need to conform exactly to the original story, but should still reflect or parody the character descriptions and their role in the film. For example Jason is the Hero, Hercules a sidekick and Talos a supernatural adversary.<br />
You are also not tied to the original setting. Your Jason and the Argonauts could be in space; it could be historically accurate, or stylized fantasy like 300. Even the genre of film is open; it could be 2D children’s film or 3D animation, swash-buckling live action, or even a comedy where say Hercules may in fact be a scrawny weakling rather than a buff superman.</p>
<h3>Character Descriptions</h3>
<h5>1 &#8211; Jason: Prince of Thessaly</h5>
<p>Son of Aristo the murdered king of Thessaly, Jason seeks to reclaim his birthright from the usurper Pelias. In his quest to recover the fabled Golden Fleece Jason proves to be a equally courageous and resourceful hero who in times of need can call upon the Goddess Hera five times for aid. He successfully defeats Talos, captures the Harpies, kills the Hydra and claims the Golden Fleece and the heart of Medea priestess of Hecate.<br />
Like most mortals he is however but a pawn to be manipulated by the whim of the God’s upon Mount Olympus.</p>
<h5>2 &#8211; Hercules</h5>
<p>Son of Zeus and the mortal Alcmena, Hercules is one of greatest of the Greek heroes.<br />
Hercules can be identified by his attributes, the lion skin and the club. While he was a champion and a great warrior renown for his great feats of strength, he was not above cheating and using any unfair trick to his advantage.<br />
He is self-centered, vain, a lover of ladies, and foolhardy as seen in his blatant disregard of Jason’s orders on the Isle of Bronze which lead to the awakening of Talos and Hylas’ death.</p>
<h5>3 &#8211; Talos: Guardian of the Isle of Bronze</h5>
<p>A gigantic bronze statue that Guards the Isle of Bronze. It sits atop a treasure chamber and is awoken when Hercules steals a javelin sized bronze cloak pin.<br />
When Hera instructs Jason to overcome the Talos with his wits and look to its heel, he notices a bronze plug. When he manages to remove it molten bronze bleeds out ensanguining Talos causing him to become brittle and break apart.</p>
<h3>Background Information</h3>
<h5>The Original Film:</h5>
<p>Jason and the Argonauts (1963) is a Columbia Pictures fantasy feature film starring Todd Armstrong as the titular mythical Greek hero in a story about his quest for the Golden Fleece. Directed by Don Chaffey, in collaboration with stop motion animation expert Ray Harryhausen, the film is noted for its stop-motion monsters.<br />
In particular, the sequence in which seven <a title="Watch it on Youtube" href="http://www.youtube.com/watch?v=5yYeZMx1Y7U" target="_blank">skeletons rise from the earth</a> and attack Jason and his comrades is still widely considered to be among the greatest achievements of motion picture special effects.</p>
<h5>The Quest:</h5>
<p>Inspired by the Greek myth, the story begins when the fearless explorer Jason returns to the kingdom of Thessaly after 20 years exile to take his rightful claim to the throne and fulfil an ancient prophecy. When he unwittingly saves Pelias, the very man that usurped his throne and murdered his father, from drowning the prophecy is set in motion. Pelias recognizes his nemesis and keeps his identity secret. However, he cannot just kill Jason; the prophecy also says that he himself would die.<br />
When he learns that Jason is considering undertaking a dangerous quest to obtain the fabled Golden Fleece to rally the people of Thessaly, Pelias encourages him, hoping that he will be killed in the attempt. Men from all over Greece compete for the honor of joining Jason. Since their ship is named the Argo after the ship&#8217;s builder, they are dubbed the Argonauts. Among those chosen are Hercules. They embark on their eventful journey and along the way they encounter a variety of mythic creatures, including the 100-foot bronze colossus Talos, the bat-like Harpies, the seven-headed reptilian Hydra, and an army of skeletons wielding sword and shield.<br />
For more information on the original film go to: <a href="http://en.wikipedia.org/wiki/Jason_and_the_Argonauts_%281963_film%29" target="_blank">Wikipedia</a></p>
<hr />
<h3><strong>The Prizes</strong></h3>
<table style="height: 174px;" border="0" cellspacing="0" cellpadding="0" width="482">
<tbody>
<tr>
<td valign="top"><img class="size-full wp-image-298" title="golden_ticket" src="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2010/05/golden_ticket.jpg" alt="" width="160" height="100" /></td>
<td width="400" valign="top">
<h5>First Prize:</h5>
<p>One <strong>Free Admission</strong> to the 31 July-1st August : <a href="http://www.conceptdesignworkshop.co.nz/">2D  Concept Design  Workshop</a> in Wellington <em>plus</em> <strong>$150  spending money</strong> to  help with any travel expenses.</p>
<p>Winning  entry to be judged by<em> <a href="http://www.paultobin.co.nz/">Paul Tobin</a></em> and <a href="http://www.mahystudio.com"><em>Warren Mahy</em></a>.</td>
</tr>
<tr>
<td valign="top"><img class="size-full wp-image-297 alignnone" title="book_prizes" src="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2010/05/book_prizes.jpg" alt="" width="152" height="200" /></td>
<td valign="top">
<h5>Additional Prizes:</h5>
<p>All valid entries also go in the draw for:<br />
- One signed copy of Weta Workshop’s “<em>Crafting Narnia</em>”<br />
- One copy of Scott Spencer’s &#8220;<em>ZBrush Digital Sculpting: Human  Anatomy.</em>&#8220;</td>
</tr>
</tbody>
</table>
<h3><strong>Submission Criteria</strong></h3>
<p><strong>» A single piece</strong> of character design as a high quality digital image.<br />
» Include a <strong>concise</strong> written paragraph <strong>explaining your concept</strong>.<br />
» You <strong>MUST</strong> create a WIP thread in the competitions forum.</p>
<ul>
<li>You are welcome and encouraged to design all 3 characters, but can only submit 1 as a final entry.</li>
<li>The design is to be 2D only and can be either traditional or digital mediums.</li>
<li>The final piece should be created over the competition period, specifically for this competition. Please don’t submit older pieces.</li>
<li>No commercial work</li>
</ul>
<h3><strong>Duration</strong></h3>
<p>The final submission deadline is:  <strong>11:00pm NZT on Wednesday 30 June, 2010</strong></p>
<h3><strong>How to enter</strong></h3>
<p>You must be <a href="http://www.cgnz.co.nz/forum/ucp.php?mode=register">registered</a> as a member of CGNZ and start a new WIP topic in the ‘<a href="http://www.cgnz.co.nz/forum/viewforum.php?f=26">CGNZ Competitions</a>&#8216; forum. You <strong>MUST</strong> create a WIP thread in the competitions forum, documenting the steps you have taken to create your design.</p>
<p style="padding-left: 30px;">» Title your WIP thread as: &#8221; <span style="color: #333333;">USERNAME</span> : Jason and the Argonauts ”</p>
<p>Simply post your final entry in the <a href="http://www.cgnz.co.nz/forum/viewtopic.php?f=26&amp;t=485">final submissions thread</a>, located at the top of the forum. Don’t forget to include your username at the bottom of your final images, on the actual image files.</p>
<h3><em>Good Luck!</em></h3>
<p><em><br />
</em></p>
<h4>The Small print</h4>
<ul>
<li>All entrants will retain copyright of all their submissions.</li>
<li> Only people currently living in New Zealand may enter and you must also:<br />
a) Be a resident of New Zealand <em>OR</em> b) Hold a current work or study permit/visa for New Zealand.</li>
<li>First prize winner is responsible for organising their own travel &amp; accommodation to the event. If you are unable to attend the workshop, the full first prize will be given to the second place winner.</li>
<li>If you are already registered for the upcoming July 10th or August 1st Workshop and win first prize you will receive a refund.</li>
<li>Prizes not exchangeable or redeemable for cash.<br />
<em> </em></li>
</ul>
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		<item>
		<title>CGNZ 2.0</title>
		<link>http://www.cgnz.co.nz/cgnz/cgnz-2/</link>
		<comments>http://www.cgnz.co.nz/cgnz/cgnz-2/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 11:20:14 +0000</pubDate>
		<dc:creator>CGNZ</dc:creator>
				<category><![CDATA[CGNZ]]></category>

		<guid isPermaLink="false">http://www.cgnz.co.nz/wordpress/?p=184</guid>
		<description><![CDATA[Welcome to the new (and extended) CGNZ. We hope you like it! A complementary section to the forums for articles, stories &#038; resources.]]></description>
			<content:encoded><![CDATA[<p><span class="post_intro">Welcome to the new (and extended) CGNZ. We hope you like it!</span></p>
<p>We felt it would be nice to have a complementary section to the forums for articles, stories &#038; resources. Sort of like a magazine section, a nicer way of publishing articles &#038; showing what&#8217;s happening in the industry. Our focus will be on more extensive, informative articles so we wont be a daily updating, repost-blog. There are enough of these already. Rather we want to use it as a place to create new content and a place of inspiration and information for NZ CG artists. </p>
<p>This is a soft launch of sorts and as you can see we are still quite light on content. I.e. we have moved the previously published articles over from the forums. We have a bunch of ideas on things to post, more interviews, reviews, guest contributions, articles on CG issues etc. Let us know what you would like to see covered. </p>
<p>We also want you to get you involved and are keen to have contributors of articles. So get in touch if you have something you would like to write about. </p>
<p>The site has been several months in the making &#8211; designing, tweaking, coding and recoding. We have endeavored to keep it slick and clean and let the content be the focus. If you come across any bugs or broken bits let us know and we will try to fix them. We hope to build and improve the site over time (rudimentary coding-knowhow allowing).</p>
<p>Happy Browsing!</p>
]]></content:encoded>
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		<title>Artist Interview: Anton Petrov</title>
		<link>http://www.cgnz.co.nz/interviews/anton-petrov/</link>
		<comments>http://www.cgnz.co.nz/interviews/anton-petrov/#comments</comments>
		<pubDate>Fri, 15 Jun 2007 09:53:59 +0000</pubDate>
		<dc:creator>Sanjana</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Illustration]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[Painting]]></category>

		<guid isPermaLink="false">http://www.cgnz.co.nz/wordpress/?p=139</guid>
		<description><![CDATA[Anton Petrov is an award-winning illustrator who currently works at the Auckland-based collective of illustrators known as Watermark Ltd. In 2001, he illustrated The Book Of Pacific Lullabies which won the Russell Clark Award.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-140" title="anton_portrait" src="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/anton_portrait.jpg" alt="" width="220" height="257" /><span class="post_intro">Anton Petrov is an award-winning illustrator who currently works at the Auckland-based collective of illustrators known as <a href="http://www.watermarkltd.com/">Watermark Ltd.</a> In 2001, he illustrated <em>The Book Of Pacific Lullabies</em> which won the Russell Clark Award.</span></p>
<p><strong>Early years</strong></p>
<p>“I drew ever since I can remember. My parents say that when I was a kid they would leave me home alone with some pencils and loads of paper and when they&#8217;d come back I&#8217;d still be drawing. They must have saved some good cash on babysitters, I suppose. I doubt CIFS would allow such behaviour from NZ parents though haha. (I am Russian by the way and have spent my childhood years there and no, my parents were very good and loving parents.)” Anton’s parents encouraged him once it became obvious that he had a talent for drawing. “My mother is an art teacher so I was lucky to have a mentor by my side from an early age. She would set tasks for me every day in my early teens. That included sketches of people I&#8217;d see on the street, still-lives, etc. the usual grind. But it paid off in the end.”</p>
<p><a href="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/artwork01.jpg"><img class="alignnone size-medium wp-image-142" title="artwork01" src="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/artwork01-600x344.jpg" alt="" width="600" height="344" /></a></p>
<p>Anton remembers one of the more notable experiences in his early art classes: “When I was about 14, the art teacher at my new school (I must have changed a hundred schools when I was a kid) really didn&#8217;t like me for the first couple of months. Most of the projects she set for us were very arts and craftsy. I remember I did a cut out star which wasn&#8217;t quite symmetrical, and I think that&#8217;s when she officially decided that I am her worst student. Couple of weeks or days later I went out and I did sketches of a statue in our town, it was a drawing project she set out for us. When she saw my drawing she said it was as if a 25 year old drew it, whatever that means! She was a little strange. But anyway, I was in her good books after that.”</p>
<p>Anton’s high school years were spent in South Africa, where he attended the National School of the Arts. “I specialized in drawing, sculpture, painting and design for a few years there. Then when we came to New Zealand I enrolled into Elam at Auckland Uni which I graduated from in 2000. Now I work at an illustration company called Watermark with plenty of talented illustrators who I learn from all the time. So, still learning.” Anton does not have a set art practice routine nowadays, but his job inherently keeps his art skills sharp. “I do work a lot, 10 hours a day and more (boring guy yea? haha), so as soon as I get free time I just want to get out of the office and go do some sports or visit my friends. I try to swim every day, so that helps.” His advice to young aspiring artists is to “just paint and paint and you&#8217;ll get better and better. Copy your favorite artists work because it will help you get into the mind of the artists that painted them. Copy for learning purposes obviously, I don&#8217;t mean to encourage plagiarism here! Experiment with new techniques, etc.”</p>
<p><strong>Career</strong><br />
“When I was in my last year at Elam I went out and showed my portfolio to a number of publishing companies in Auckland. One company in particular – Macmillan publishers – was just starting up then and they were looking to establish some connections with local illustrators, so timing for me was pretty lucky there. I got so much work from them that I decided to ask my tutors if I could integrate that paid work into my end of year projects. So I killed two birds with one stone sort of speaking, got plenty of material for my end of year show and also got paid for it. I worked for Macmillan for another couple of years after that as well as other publishing companies in Auckland. During that time I did <em>The Book Of Pacific Lullabies</em> which won the Russell Clark Award in 2001. It was great because I could use that backing to get more high profile work. With it I approached a company I work with now – Watermark. I was surprised to discover that they have an agent in America – Deborah Wolfe, who I have heard of before and was preparing to approach but wasn&#8217;t sure how. So the Book of pacific Lullabies helped me to get into Watermark and get Deborah Wolfe to represent me in the US.”</p>
<p>Anton describes Watermark as a wonderful, inspiring place to work, and compares it to solitary freelancing – “I always liked the idea of working on my own, I think that illustrators are solitary beings by nature. But after working with Watermark that has changed, I&#8217;ve learned to love the studio environment. It&#8217;s a lot more dynamic, we all share our ideas and our clients, all learn from each other, all help each other out when we are stuck. It creates a wonderful environment for us all to grow as illustrators, as a community. It presents more opportunities to work on fun projects or to meet new people, etc. Also you treat your job much more seriously then if you are working from home. It sets clear boundaries between home and work, otherwise it&#8217;s too easy to blur those when you are working from home, too easy to slack off.”</p>
<p><a href="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/artwork04.jpg"><img class="alignnone size-medium wp-image-145" title="artwork04" src="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/artwork04-600x275.jpg" alt="" width="600" height="275" /></a></p>
<p>Working with Watermark takes a lot of stress out of promoting himself as a freelance illustrator. “They have already established a great client base here as well as overseas and they organize ways to promote us. We still go out to deliver our (Watermark) portfolio and talk to our clients face to face and invite them to our functions etc. Before I joined Watermark I had to do it all myself, print the portfolio, make it look presentable, make a bunch of appointments with publishing companies , go see them and keep my fingers crossed hoping for work, which does come to you if you see enough companies enough times. It&#8217;s always good to keep calling them after that from time to time though, just to remind them that you are there, otherwise they tend to forget about you.”</p>
<p>If you decide to go out on your own as a freelance illustrator, Anton has the following advice: “Be more persistent. Distribute your portfolios, send them little reminders or call them to see if they have any work for you and how they are doing. You definitely have to have a website too, no question about that, these days everyone expects you to have one. Also try to be as open to new projects as you can, and have a range of styles in your portfolio. I know some will tell that you need to stick to one and paint more and more of that. I agree with that to a degree. I am a believer in the fact that if there is talent in you it will only come out if you will be yourself, draw your own thing and stick with that. The only problem with that is that you might need to go on the dole if you decide to follow that path in NZ. Learning new things and working in slightly different styles will only broaden your horizons and give you an extra knowledge which you can apply to your own unique style if that&#8217;s what you want to achieve.”</p>
<p><a href="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/artwork03.jpg"><img class="alignnone size-medium wp-image-144" title="artwork03" src="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/artwork03-600x344.jpg" alt="" width="600" height="344" /></a></p>
<p>Anton finds his work extremely rewarding, and takes great delight in seeing a finished job in its final context. “I remember I worked on a Vodafone campaign once. I did a series of artworks which were based around well known fairytales. These artworks would appear in airports, the slogan on each was &#8216;<em>You are Never Far From Home</em>&#8216; and featured the main character talking on a mobile phone. I remember coming back from Australia once I met some Brazilian tourists on the plane. When we got off in Auckland airport I remember looking at all the trolleys which had my art on them and saying, I did that. Then looking at the billboards and metrolites inside the airport, saying I did that. Then there was a huge one, a 30 meter billboard outside the airport , I have never seen my art being blown up that big before! It was Gulliver&#8217;s travels, it had a bunch of lilliputs tying Gulliver down. The tourists knew I drew that one too. They must have thought I was NZ&#8217;s only artist, you know how first impressions are. But anyway, it really felt like I came back home when I saw all that art around me. Another time was when we stopped at a little dairy on our snowboarding trip to Mt Ruapehu. There were only two two types of Bread on the shelf there and I did the illustrations for both of them! It&#8217;s a good feeling, there was a little bit of me, far away from home.”</p>
<p>Looking forward, Anton would like to be able to get to a point where he can exhibit his own work and be able to sustain a living by doing that. “But at the moment I am pretty happy doing whatever illustration comes my way. The projects I get are diverse enough to keep it all exciting. I wish kid&#8217;s books would have bigger budgets though, I would love to work on that sort of stuff.” Anton has tackled a multitude of subjects during his illustration career, and doesn’t have any set preferences as to what his favourite subject matter is. “I like to draw it all. Although I always have this desire to be able to portray the scenes from my dreams onto paper, I like the surreal and the weird in art. However I remember I got a job once where I had to do instructional illustration on how to use this new toothbrush they&#8217;ve created. It was so boring and so frustrating because the client kept coming back with all these changes, I still cringe when I think about it. I&#8217;ve decided after that project that I don&#8217;t like doing instructional illustration at all, haha.”</p>
<p><em>Continued on next page</em></p>
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		<title>Artist Interview: Greg Broadmore</title>
		<link>http://www.cgnz.co.nz/interviews/greg-broadmore/</link>
		<comments>http://www.cgnz.co.nz/interviews/greg-broadmore/#comments</comments>
		<pubDate>Tue, 22 May 2007 02:47:00 +0000</pubDate>
		<dc:creator>Sanjana</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[Concept art]]></category>
		<category><![CDATA[Dinosaurs]]></category>
		<category><![CDATA[Weta]]></category>

		<guid isPermaLink="false">http://www.cgnz.co.nz/wordpress/?p=15</guid>
		<description><![CDATA[Greg Broadmore is a Concept artist and illustrator for Weta Workshop, and has worked on projects such as King Kong, The Lion, The Witch and the Wardrobe, and Halo. Originally from Whakatane, he now resides in Wellington where he was been with Weta Workshop for the past 5 years.]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-medium wp-image-137" title="broadmore_portrait" src="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/broadmore_portrait.jpg" alt="" width="220" height="257" /><span class="post_intro">Greg Broadmore is a Concept artist and illustrator for Weta Workshop, and has worked on projects such as <em>King Kong</em>, <em>The Lion</em>, <em>The Witch and the Wardrobe</em>, and <em>Halo</em>. Originally from Whakatane, he now resides in Wellington where he was been with Weta Workshop for the past 5 years.</span></p>
<p><strong>Early years</strong></p>
<p>Greg’s fascination with art began at a very young age, as he recalls: “My earliest memories are of drawing these huge battlefields filled with tanks, soldiers and explosions on A1 pieces of cardboard my Grandad would get me from the paper mill. He would bring me heaps of comics with the covers ripped off, dumped by magazine retailers. Mad magazines, Commando comics, Batman, Spiderman, and more pivotally for me 2000AD. I always drew, it&#8217;s just what I did. I never thought I&#8217;d do anything else but drive a tank or draw comics.”</p>
<p><a href="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/gbart05.jpg"><img class="alignnone size-medium wp-image-105" title="gbart05" src="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/gbart05-600x281.jpg" alt="" width="600" height="281" /></a></p>
<p>The human figure has also featured in Greg’s art from the very beginning. This started off with drawing heaps of soldiers, fueled by his fascination with World War 2. “I still draw a lot of dudes with guns. That shit is just ingrained.” He also has an affinity towards portraying robots, and he finds that this serves as a helpful aid in understanding the human form. “I love drawing robots and ultimately, for me, that&#8217;s an exercise in drawing human form anyway. A robot to me is a caricature of a person, an attitude, or snapshot of some human attribute embodied by machinery. It&#8217;s a liberating way of drawing people. The fact that robots are supposed to be emotionless representations of humans makes it fun to play with any projected emotion or attitude that you put into it. That (excuse the rising art wankery) juxtaposition of concepts is appealing.”</p>
<p>Greg’s early sources of inspiration continue to influence him to this very day. Dinosaurs, tanks and robots still dominate his art, although he says that maybe curvy women feature a little more nowadays than when he was a boy.</p>
<p><a href="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/gbart03.jpg"><img class="alignnone size-medium wp-image-106" title="gbart03" src="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/gbart03-600x241.jpg" alt="" width="600" height="241" /></a></p>
<p>Apart from high school, a year in a grossly unsuitable polytech commercial art course and a failed half year in fine arts at Wanganui, Greg has not had any formal art training. However, an early start combined with childhood sources of inspiration and years of solid drawing have brought him up to the level that he is at today. “Draw all the time, get a Wacom tablet and Photoshop (or a pencil and paper) and draw all the time. It just takes perseverance, as corny as it sounds, to get the skills – the rest is imagination. Draw lots of crazy shit.”</p>
<p><strong>Career</strong><br />
“I Spent many years on the dole, from my late teens until my mid to late twenties, getting hassled by the welfare people continuously. During that time I played in metal and punk bands, travelled a lot around Aotearoa, drew a lot, but probably focused more on music. Drawing was fun but I never thought to use it as a career at the time. I decided to grow up a little and get a day job, that lasted a few years and I decided to give illustration a stab, I had done a few small jobs, and thought drawing for kid&#8217;s books would be fun, so I approached Learning Media. I got fobbed off for a year or more, but eventually got a start and ended up doing more than 30 books for them. Some full books, mostly little stories in books with multiple stories. I still do jobs for them now and then, but don&#8217;t really have the spare time to take them on. I had an epiphany one day and thought, &#8216;why the fuck don&#8217;t you send a folio to Weta Workshop?&#8217; Luckily Richard liked my moxie and gave me a job and I now work fulltime as a concept designer. I&#8217;ve been doing that for five years or so.”</p>
<p><a href="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/gbart02.jpg"><img class="alignnone size-medium wp-image-107" title="gbart02" src="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/gbart02-600x232.jpg" alt="" width="600" height="232" /></a></p>
<p>Greg’s time at Weta Workshop has undoubtedly been the best part of his career, as this is where he had the opportunity to participate in his most favourite projects to date. “Working on King Kong was a major for me. I love illustrating Dinosaurs, It was what I was mainly drawing before I was employed at Weta Workshop. So, as a commercial job, that was a real high point. Drawing T-rexes and Triceratops all day for months on end, awesome. What a nerd. We created a book off the back of that called The World of Kong: A Natural History of Skull Island which used a lot of this concept work, plus I got to do many, many more illustrations. That was great too, although it was a difficult time, and really had it&#8217;s ups and downs emotionally. Overall it was a great thing to achieve, so I was really fucking proud to be a part of it. One thing I never thought about before working at Weta was the thrill you get when your drawings come to life, either as a prop, a prosthetic, an environment or a creature (CG or practical). It&#8217;s pretty fucking cool to see.”</p>
<p><a href="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/ray_04.jpg"><img class="size-medium wp-image-131 alignright" title="ray_06" src="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/ray_06.gif" alt="" width="177" height="143" /></a>More recently, Greg has just finished work on Doctor Grordbort&#8217;s Contrapulatronic Dingus Directory which he wrote and illustrated at the Workshop. Greg describes it as “massively satisfying to complete. It&#8217;s part catalogue of bizarre science fiction Ray guns/contraptions and part comic book. I modeled it after the Sears and Roebucks catalogues of the early 20th century” The initial idea for the Raygun pieces stemmed from a series of acrylic paintings on canvas that Greg did at home. These paintings were subsequently pitched to Richard Taylor of Weta Worshop, who was searching for ideas for possible<a href="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/ray_04.jpg"><img class="alignright size-thumbnail wp-image-132" title="ray_04" src="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/ray_04-100x100.jpg" alt="" width="100" height="100" /></a> collectables. “He loved them and wanted to push Weta’s own original ideas, so we&#8217;ve made them, and they kick arse. I pitched that we make them as real metal replicas, like antiques of old firearms. It&#8217;s freaking cool to pick these things up, they just look and feel real, that&#8217;s an amazing thing, to go from something that was simply a painting to a solid tangible object.” Doctor Grordbort&#8217;s Contrapulatronic Dingus Directory will hopefully be published shortly.</p>
<p><a href="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/gbart01.jpg"><img class="alignnone size-medium wp-image-108" title="gbart01" src="http://www.cgnz.co.nz/wordpress/wp-content/uploads/2008/10/gbart01-600x263.jpg" alt="" width="600" height="263" /></a></p>
<p>The evolution of Greg’s illustration and concept art career has exposed him to both to the world of freelancing and the studio environment. Greg explains: “Freelancing is scary in that the work can dry up at any time, but working from home is awesome. I love the freedom. On the other hand, working at a studio, like Weta Workshop, where you are surrounded by stupidly creative people with world-class skill, different techniques etc. is invaluable. It can sometimes be hard to concentrate, but any way that you can work where you can feed off friends and fellow artists is going to have a really positive affect on your work. In the end, they both have great advantages, I really look forward to working alone as much as I appreciate working with others.”</p>
<p>While not everyone will land a gig with Weta Workshop, Greg notes the importance of the internet as a promotional tool for young New Zealand-based illustrators who are just starting out: “There aren&#8217;t a lot of jobs in this industry locally, so as far as finding a position at a place like Weta, it&#8217;s difficult. But with the internet, as shit as it is in Aotearoa at the moment, it&#8217;s entirely possible to work as a freelancer or even better drive and create your own projects, then deliver that content, whether it be TV, film, Videogames, internet cartoons or comics, whatever, to the world.”</p>
<p>With regards to possible future work: “I love doing film work, having a director with great and ambitious vision like Peter Jackson or Neill Blomkamp is fantastic. But ultimately I enjoy creating my own worlds and this is something I&#8217;ll be focusing more on.”</p>
<p><em>Continued on next page</em></p>
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